Camping: Difference between revisions
Expand sourced Forever player guides, races, systems, world references and equipment acquisition |
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|game_version=Announcement and BlizzCon preview (2026-09) | |game_version=Announcement and BlizzCon preview (2026-09) | ||
|verification_status=Source checked | |verification_status=Source checked | ||
|reviewed_on=2026-09-17 | |||
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<div class="fw-notice">'''Reviewed | <div class="fw-notice">'''Reviewed 17 September 2026.''' Camping is documented from announcements and preview reporting. Placement, costs, and exact behavior still need a recorded Forever client test.</div> | ||
'''Camping''' creates shared outdoor rest stops around a Basic Campfire.<ref name="deep">Blizzard Entertainment, [https://worldofwarcraft.blizzard.com/en-us/news/24303313 Deep Dive panel recap], 13 September 2026. Retrieved 16 September 2026.</ref> | '''Camping''' creates shared outdoor rest stops around a Basic Campfire.<ref name="deep">Blizzard Entertainment, [https://worldofwarcraft.blizzard.com/en-us/news/24303313 Deep Dive panel recap], 13 September 2026. Retrieved 16 September 2026.</ref> | ||
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[[File:WoW-Forever-Camping-preview.jpg|thumb|none|600px|alt=Characters gathered around a campfire beside a tent under trees.|Camping as shown in Blizzard’s Forever preview; exact recipes and buff values require build-specific evidence. © Blizzard Entertainment. [https://worldofwarcraft.blizzard.com/en-us/news/24303862/world-of-warcraft-forever-whats-next-panel-recap Forever What’s Next panel recap], 2026-09-12.]] | |||
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== Announced rules == | == Announced rules == | ||
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The table records object names, not complete recipes.<ref name="camp" /> Use [[Recipes]] for the information still needed before publishing a material or acquisition guide. | The table records object names, not complete recipes.<ref name="camp" /> Use [[Recipes]] for the information still needed before publishing a material or acquisition guide. | ||
== Placement and replacement == | |||
Josh Greenfield said camps cannot generally be placed in cities or too close together; nearby camps produce a notification buff. A stronger fixture replaces a weaker equivalent. He tentatively recalled a roughly ten-minute lifetime for campfires and fixtures.<ref>Robin Baird, [https://www.mmorpg.com/interviews/blizzcon-2026-interview-chatting-wow-forevers-campsites-horizontal-progression-and-more-with-blizzard-2000138932 Campsites, Horizontal Progression, and More], MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.</ref> | |||
The interview does not establish an exact minimum spacing distance. Treat the recalled lifetime as a test target, rather than a dependable timer for a planned stop. | |||
== Planning a group stop == | == Planning a group stop == | ||
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== Still to document == | == Still to document == | ||
The wiki needs recorded material costs, exact Blueprint names and sources, placement restrictions, and timed observations of rest and cooldown behavior. A failed placement or unavailable recipe is useful evidence when its conditions are recorded. | The wiki needs recorded material costs, exact Blueprint names and sources, placement restrictions, and timed observations of rest and cooldown behavior. A failed placement or unavailable recipe is useful evidence when its conditions are recorded. | ||
{{Research tasks|kind=Guide|needs=Camp placement refusal messages and minimum spacing; Timed campfire and fixture lifetime; Exact Blueprint names and acquisition sources; Fixture replacement and class-buff interaction tests}} | |||
== Sources == | == Sources == | ||
<references /> | <references /> | ||
[[Category:Systems]] | [[Category:Systems]] | ||
Latest revision as of 04:19, 17 September 2026
Camping creates shared outdoor rest stops around a Basic Campfire.[1]

Announced rules
| Feature | Announced behavior |
|---|---|
| Capacity | Basic: 3 objects; Cooking upgrades: 5 or 10. |
| Contribution | One object per player; shared one-hour object cooldown. |
| Benefits | Rest while seated for one-hour buffs. Equivalent class buffs do not stack. |
| First unlock | Profession skill 20, through introductory NPCs or trainers. |
Icy Veins' Camping reference summarizes these announced rules.[2]
Named profession contributions
| Profession | Object | Reported purpose |
|---|---|---|
| Blacksmithing | Sharpening Wheel | Attack Power |
| Tailoring | Faction Banner | Spirit |
| Herbalism | Incense Candle | Intellect |
| Alchemy | Alchemy Lab | Profession workspace |
| Leatherworking | Tanning Rack | Advanced recipe requirement |
| Cooking | Upgraded campfires | Larger camps |
The table records object names, not complete recipes.[2] Use Recipes for the information still needed before publishing a material or acquisition guide.
Placement and replacement
Josh Greenfield said camps cannot generally be placed in cities or too close together; nearby camps produce a notification buff. A stronger fixture replaces a weaker equivalent. He tentatively recalled a roughly ten-minute lifetime for campfires and fixtures.[3]
The interview does not establish an exact minimum spacing distance. Treat the recalled lifetime as a test target, rather than a dependable timer for a planned stop.
Planning a group stop
Before setting out, compare which contributions your group can actually make. Choose a location together and observe the available placement controls. Capture any refusal message instead of assuming an area permits camping.
For a useful test, record the camp type, contributor, object, and resulting buff or service. Check one interaction at a time: for example, compare the displayed buff before and after applying the corresponding class effect. Include both screenshots and the build number in the report.
Legacy references
The existing preview entries Field Guide, Permanence, and Reagent Economy are relevant reading when comparing campsite behavior. Their individual pages retain the source's limitations; this guide does not extend their recorded values to unobserved ranks.
Still to document
The wiki needs recorded material costs, exact Blueprint names and sources, placement restrictions, and timed observations of rest and cooldown behavior. A failed placement or unavailable recipe is useful evidence when its conditions are recorded.
Evidence still needed
Camp placement refusal messages and minimum spacing; Timed campfire and fixture lifetime; Exact Blueprint names and acquisition sources; Fixture replacement and class-buff interaction tests
Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.
Sources
- ↑ Blizzard Entertainment, Deep Dive panel recap, 13 September 2026. Retrieved 16 September 2026.
- ↑ 2.0 2.1 Crix, Warcraft Forever Camping System Guide, Icy Veins, updated 15 September 2026. Retrieved 16 September 2026. Community reporting of the announcement and playable preview.
- ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.