User interface and accessibility: Difference between revisions
Update sourced Forever beta content and preserve historical preview evidence |
Update verified Forever beta references, quest rewards and dated source coverage |
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|source_url=https://www.mmorpg.com/interviews/blizzcon-2026-interview-chatting-wow-forevers-campsites-horizontal-progression-and-more-with-blizzard-2000138932 | |source_url=https://www.mmorpg.com/interviews/blizzcon-2026-interview-chatting-wow-forevers-campsites-horizontal-progression-and-more-with-blizzard-2000138932 | ||
|game_version=Developer interviews (2026-09) | |game_version=Developer interviews (2026-09) / beta UI notes (2026-10-08) | ||
|verification_status=Source checked | |verification_status=Source checked | ||
|reviewed_on=2026-09 | |reviewed_on=2026-10-09 | ||
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<div class="fw-notice">''' | <div class="fw-notice">'''Interface reference updated 9 October 2026.''' The new beta section has a dated source; earlier interviews and historical sections keep their original evidence dates. This is not a tested compatibility list for add-ons, controllers, or handhelds.</div> | ||
== Interface and display == | == Interface and display == | ||
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For the later beta issue status, read [[Beta known issues]]; the earlier interview is retained as dated development context. | For the later beta issue status, read [[Beta known issues]]; the earlier interview is retained as dated development context. | ||
The [[Beta client update (September 22, 2026)|September 22 client reference]] records later official input-device changes. Its evidence should be read separately from the earlier interviews and any individual compatibility report. | |||
== October 8 beta interface update == | |||
Class, racial and trinket cooldowns are supported; consumables await another patch. Gamepad action bar options moved into Edit Mode; layouts are saved per UI type.<ref>Kaivax, [https://us.forums.blizzard.com/en/wow/t/2360696/5 October 8 notes]; checked 9 October 2026.</ref> | |||
These developer-reported changes update the earlier interview context. A reported support addition does not establish that every tracking bug is resolved. Read [[Beta known issues]] before interpreting a test. | |||
For the separate Skyborne visual roadmap, see [[Character models]]. | |||
== Character statistics == | |||
[[Statistics]] explains how to open the reported beta pane, what kinds of counters it contains, and why a listed statistic does not establish feature availability. | |||
== Lighting == | == Lighting == | ||
Latest revision as of 00:47, 9 October 2026
Interface and display
Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.[1]
Transmogrification addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
For the later beta issue status, read Beta known issues; the earlier interview is retained as dated development context.
The September 22 client reference records later official input-device changes. Its evidence should be read separately from the earlier interviews and any individual compatibility report.
October 8 beta interface update
Class, racial and trinket cooldowns are supported; consumables await another patch. Gamepad action bar options moved into Edit Mode; layouts are saved per UI type.[2]
These developer-reported changes update the earlier interview context. A reported support addition does not establish that every tracking bug is resolved. Read Beta known issues before interpreting a test.
For the separate Skyborne visual roadmap, see Character models.
Character statistics
Statistics explains how to open the reported beta pane, what kinds of counters it contains, and why a listed statistic does not establish feature availability.
Lighting
Ion Hazzikostas explained that Forever's lighting changes include artists' work across the zones, alongside engine improvements; he highlighted torch- and lantern-lit patrols in Duskwood.[3]
For a helpful comparison, capture the same position, view direction, time of day, and display settings. Describe readability problems in concrete terms, such as a nameplate that becomes difficult to distinguish against the background. Do not infer frame rate or hardware requirements from promotional images.
A useful compatibility report
Record the Forever build, operating system, input device, and add-on version where relevant. Explain one task you attempted, the exact control or setting used, and the result. A screenshot of the menu plus a short sequence of steps is more useful than a broad “works” or “broken” label.
Evidence still needed
Actual menu paths for display and UI settings; Cooldown manager availability by Forever build; Controller targeting and menu navigation; Text scaling and readability examples; Add-on compatibility with exact versions
Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.
Related references
Transmogrification · Changes from Classic · Beginner guide
Beta-era addon guidance
Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.[4]
Sources
- ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.
- ↑ Kaivax, October 8 notes; checked 9 October 2026.
- ↑ Mila Grish, Ion & Holly Interview at BlizzCon 2026, Warcraft Tavern, 14 September 2026. Press interview transcript edited for clarity; accessed 17 September 2026.
- ↑ Blizzard Entertainment, World of Warcraft Developer Q&A, 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.