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User interface and accessibility: Difference between revisions

From World of Warcraft Forever Wiki
Expand Forever-only references with reviewed original sources, datamining labels, and map provenance
 
Update sourced Forever beta content and preserve historical preview evidence
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|game_version=Developer interviews (2026-09)
|game_version=Developer interviews (2026-09)
|verification_status=Source checked
|verification_status=Source checked
|reviewed_on=2026-09-17
|reviewed_on=2026-09-19
}}
}}
<div class="fw-notice">'''Reviewed 17 September 2026.''' This page separates developer descriptions from proposed features. It is not a tested compatibility list for add-ons, controllers, or handhelds.</div>
<div class="fw-notice">'''Reviewed 19 September 2026.''' This page separates developer descriptions from proposed features. It is not a tested compatibility list for add-ons, controllers, or handhelds.</div>


== Interface and display ==
== Interface and display ==
Josh Greenfield described a built-in damage meter and flexible UI customization. A cooldown manager was planned, but he was unsure it would be in beta. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.<ref>Robin Baird, [https://www.mmorpg.com/interviews/blizzcon-2026-interview-chatting-wow-forevers-campsites-horizontal-progression-and-more-with-blizzard-2000138932 Campsites, Horizontal Progression, and More], MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.</ref>
Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.<ref>Robin Baird, [https://www.mmorpg.com/interviews/blizzcon-2026-interview-chatting-wow-forevers-campsites-horizontal-progression-and-more-with-blizzard-2000138932 Campsites, Horizontal Progression, and More], MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.</ref>


[[Transmogrification]] addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
[[Transmogrification]] addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
For the later beta issue status, read [[Beta known issues]]; the earlier interview is retained as dated development context.


== Lighting ==
== Lighting ==
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== Related references ==
== Related references ==
[[Transmogrification]] · [[Changes from Classic]] · [[Beginner guide]]
[[Transmogrification]] · [[Changes from Classic]] · [[Beginner guide]]
== Beta-era addon guidance ==
Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.<ref>Blizzard Entertainment, [https://www.youtube.com/watch?v=Y5zzSMSVhRo&amp;t=4817s World of Warcraft Developer Q&amp;A], 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.</ref>


== Sources ==
== Sources ==

Revision as of 04:39, 19 September 2026



Reviewed 19 September 2026. This page separates developer descriptions from proposed features. It is not a tested compatibility list for add-ons, controllers, or handhelds.

Interface and display

Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.[1]

Transmogrification addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.

For the later beta issue status, read Beta known issues; the earlier interview is retained as dated development context.

Lighting

Ion Hazzikostas explained that Forever's lighting changes include artists' work across the zones, alongside engine improvements; he highlighted torch- and lantern-lit patrols in Duskwood.[2]

For a helpful comparison, capture the same position, view direction, time of day, and display settings. Describe readability problems in concrete terms, such as a nameplate that becomes difficult to distinguish against the background. Do not infer frame rate or hardware requirements from promotional images.

A useful compatibility report

Record the Forever build, operating system, input device, and add-on version where relevant. Explain one task you attempted, the exact control or setting used, and the result. A screenshot of the menu plus a short sequence of steps is more useful than a broad “works” or “broken” label.

HELP IMPROVE THIS FOREVER REFERENCE

Evidence still needed

Actual menu paths for display and UI settings; Cooldown manager availability by Forever build; Controller targeting and menu navigation; Text scaling and readability examples; Add-on compatibility with exact versions

Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.

Related references

Transmogrification · Changes from Classic · Beginner guide

Beta-era addon guidance

Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.[3]

Sources

  1. ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.
  2. ↑ Mila Grish, Ion & Holly Interview at BlizzCon 2026, Warcraft Tavern, 14 September 2026. Press interview transcript edited for clarity; accessed 17 September 2026.
  3. ↑ Blizzard Entertainment, World of Warcraft Developer Q&A, 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.