Rogue: Difference between revisions
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|source_url=https:// | |source_url=https://worldofwarcraft.blizzard.com/en-us/news/24310968/world-of-warcraft-forever-class-deep-dives-rogue-and-warlock | ||
|game_version=Licensed 70170 snapshot (2026-10-07); earlier guide history | |game_version=Written overview (7 October 2026); Licensed 70170 snapshot (2026-10-07); earlier guide history | ||
|verification_status=Source checked | |verification_status=Source checked | ||
|reviewed_on=2026-10- | |reviewed_on=2026-10-12 | ||
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<div class="fw-notice">'''Latest source review: | <div class="fw-notice">'''Latest written-source review: 12 October 2026.''' The developer overview below is dated separately from the licensed records and earlier guide history. It does not identify a client build or replace those records with a gameplay test.</div> | ||
'''Rogue''' — The Rogue beta data uses Energy and combo points, with poison, weapon, and stealth interactions distributed across Assassination, Combat, and Subtlety. Talent names familiar from another edition can have different positions or effects here.<ref name="preview">Chris Baldwin, [https://talentsforever.com/rogue Talents Forever], [https://talentsforever.com/data.json CC BY 4.0 export], generated 18 September 2026, reviewed 19 September 2026. Talent and spell data identify Forever beta build 1.60.1.69876; older demo observations are labeled separately. Adapted for this guide; see [[Project:Talent data]] for attribution and evidence limits.</ref> | '''Rogue''' — The Rogue beta data uses Energy and combo points, with poison, weapon, and stealth interactions distributed across Assassination, Combat, and Subtlety. Talent names familiar from another edition can have different positions or effects here.<ref name="preview">Chris Baldwin, [https://talentsforever.com/rogue Talents Forever], [https://talentsforever.com/data.json CC BY 4.0 export], generated 18 September 2026, reviewed 19 September 2026. Talent and spell data identify Forever beta build 1.60.1.69876; older demo observations are labeled separately. Adapted for this guide; see [[Project:Talent data]] for attribution and evidence limits.</ref> | ||
Browse [[Rogue talents|all 53 Rogue talents]] with icons, ranks, prerequisites, and individual source notes. | Browse [[Rogue talents|all 53 Rogue talents]] with icons, ranks, prerequisites, and individual source notes. | ||
== October 12 written-source review == | |||
Poisons can coexist with temporary stone enchantments. Sap retains Stealth without requiring a talent. Distract also reduces enemy Stealth detection for ten seconds, and Feint's threat reduction is doubled. These baseline statements are separate from bonuses supplied by talents.<ref name="official-oct7">Blizzard Entertainment, [https://worldofwarcraft.blizzard.com/en-us/news/24310968/world-of-warcraft-forever-class-deep-dives-rogue-and-warlock Rogue developer overview], published 7 October 2026 (UTC); written body reviewed 12 October.</ref> | |||
[[File:WoW-Forever-Rogue-official-preview.png|thumb|center|640px|Blizzard's Rogue talent-window preview; published 7 October 2026 (UTC), client build unspecified.]] | |||
The article is a developer description. Earlier talent records retain their own source builds; the preview image is not a current allocation or a recommended build. | |||
== October 8 record review == | == October 8 record review == | ||
Revision as of 21:03, 11 October 2026
Rogue — The Rogue beta data uses Energy and combo points, with poison, weapon, and stealth interactions distributed across Assassination, Combat, and Subtlety. Talent names familiar from another edition can have different positions or effects here.[1]
Browse all 53 Rogue talents with icons, ranks, prerequisites, and individual source notes.
October 12 written-source review
Poisons can coexist with temporary stone enchantments. Sap retains Stealth without requiring a talent. Distract also reduces enemy Stealth detection for ten seconds, and Feint's threat reduction is doubled. These baseline statements are separate from bonuses supplied by talents.[2]

The article is a developer description. Earlier talent records retain their own source builds; the preview image is not a current allocation or a recommended build.
October 8 record review
The pinned export was generated 7 October. Differences below compare it with the previous wiki snapshot; the review date is not a game-patch date.[3]
- Setup now specifies that the dodged attack or fully resisted spell must come from the target receiving the Combo Point.
- Venom lists a 1–5 Combo Point requirement; the earlier 100-yard cost-line field is no longer present. Duration remains tied to Combo Points. This is a source correction, not independent evidence of a newly applied hotfix.[3]
Use Rogue talents for current ranks and prerequisites and Rogue spellbook for the bounded spell selection.
Earlier guide snapshot
The following sections were last reviewed on 2026-09-19. Their original citations and observations remain historical context; the update above and individual record pages identify later differences.
Changes from the demo
The beta export keeps 53 named Rogue talents, with Flawless Execution replacing Restless Blades. Aggression no longer lists Hack and Slash as a prerequisite. Recheck a saved Combat allocation against these changes instead of copying its old dependency path.[1]
For source-listed learning levels 1–20, see Rogue spellbook. Its tables exclude Classic fallback tooltips and explain the source’s level-60 tooltip context.
Choose a reading path
The following is an editorial route through the beta talent data, not a recommended point allocation.[1]
| Talent tree | What to compare | Start with |
|---|---|---|
| Assassination | Poison application and finishers, including a dual-weapon attack. Read the weapon and poisoned-target conditions before comparing damage. | Improved Poisons, Mutilate, Seal Fate, Venom |
| Combat | Weapon attacks, off-hand damage, and weapon-family bonuses. Hack and Slash gives different effects for different weapon groups. | Puncturing Wounds, Dual Wield Specialization (Rogue), Hack and Slash, Adrenaline Rush |
| Subtlety | Stealth access, openers, bleeds, and conditional follow-up attacks. Distinguish effects that require Stealth from effects that remove that requirement temporarily. | Initiative, Hemorrhage, Cutthroat, Thousand Cuts |
Abilities and changes worth checking
These summaries use the cited beta records. Baseline spells and talents are identified separately; older demo observations are called out when used.[1]
- Mutilate. A beta talent, not a baseline ability: its description combines both weapons, adds combo points, and gains a benefit against poisoned targets.
- Venom. An Assassination finisher that improves poison behavior for a duration related to combo points. Check the article’s evidence label before relying on exact values.
- One-handed axes. The export identifies axe use as a change, supported by the Axe/Sword grouping in Hack and Slash. Do not infer two-handed weapon access from that grouping.
Plan a beta session
These are suggested checks for learning the class and collecting useful evidence; they are not claims about the strongest build.
- Compare weapons against the actual Hack and Slash branch they activate, not only the item’s damage range.
- For poison builds, distinguish application chance, poison damage, and the conditions on Mutilate; these are separate moving parts.
- For Subtlety, track the Energy cost and Stealth requirement of the follow-up attack after a proc rather than assuming it remains unchanged.
Race choice
Use the Rogue race list to separate officially announced additions from the broader preview roster. Follow the linked race guides for recorded racials; a racial tooltip does not establish a universal best choice.
How the beta talent data fits together
Talent evidence: The cited beta export supplies source-confirmed text for every rank of this class's current talents. That verifies the source text, not live behavior or final balance. Earlier demo estimates do not override the beta records; any separately labeled unverified observation still needs a rank and build check.[1]
Icy Veins highlights different relationships between weapons, poisons, and bleeds in the three trees. The following examples use the beta Forever talent conditions rather than its predictions about final damage rankings.[4][1]
Assassination: separate poison setup from spending
Mutilate grants two combo points and deals additional damage when its target is poisoned. Venom spends combo points on a temporary poison benefit, with a longer duration for more points. That makes the state of the poison, current Energy, and remaining buff time useful things to track. It does not establish that every finisher should be Venom.[1]
Improved Expose Armor changes both Energy cost and the combo-point refund after a five-point Expose Armor. The beta export confirms the listed refunds: one combo point at rank 1, two at rank 2. Read the selected rank instead of assuming a single refund applies at every investment.[1]
Combat: check which attack activates the benefit
Puncturing Wounds names Backstab and Mutilate; it is not a critical-strike bonus to every attack. Flawless Execution reduces Eviscerate's Energy cost by 10. It replaces the demo's Restless Blades entry, so the earlier finisher-based cooldown reductions must not be carried into a beta build.[1]
Hack and Slash changes its effect with the weapon family. A weapon swap can therefore change the kind of benefit you receive even when your talent allocation stays the same.[1]
Subtlety: watch Rupture and temporary opportunities
Hemorrhage improves the Rogue's Rupture damage on its target. Rupture ticks can then build Thousand Cuts reductions for the next Hemorrhage or Backstab, with a stack cap and a ten-second use window. Cutthroat instead starts from Backstab and can make the next Ambush usable without Stealth for a limited time. These are two distinct effects to watch; a Rupture tick does not itself trigger Cutthroat.[1]
Poison recipe reference
Rogue poisons covers all 21 poison-crafting and Blinding Powder records added to the licensed export generated 20 September and reviewed 23 September. It includes learning levels, reagent lists, created items, and source-listed effects. The two level-20 recipes also appear in Rogue spellbook. Higher ranks remain client records with acquisition to verify; no Classic poison values are substituted.
Control and preparation
The beta spellbook still lists Blind using Blinding Powder, and its control ends if the target takes damage. Plan reagents and target selection accordingly. Demo characters can also have talent-granted buttons in their spellbook: seeing Blade Flurry or Adrenaline Rush there does not make either ability baseline.[1]
What remains unresolved
This guide does not establish a final poison mix, weapon ranking, leveling allocation, or optimal finisher sequence. Those require combat observations and a recorded build.
For corrections, record the game build, character level, spell or talent rank, and the observed interaction. Follow Project:Data policy and compare against Rogue talents before replacing build-specific information.
Sources
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Chris Baldwin, Talents Forever, CC BY 4.0 export, generated 18 September 2026, reviewed 19 September 2026. Talent and spell data identify Forever beta build 1.60.1.69876; older demo observations are labeled separately. Adapted for this guide; see Project:Talent data for attribution and evidence limits.
- ↑ Blizzard Entertainment, Rogue developer overview, published 7 October 2026 (UTC); written body reviewed 12 October.
- ↑ 3.0 3.1 Chris Baldwin, Talents Forever CC BY 4.0 export, generated 7 October and retrieved 8 October 2026. Source build 70170; adaptations and exclusions recorded at Project:Talent data.
- ↑ Sellin, Rogue Class Overview, Icy Veins, updated 15 September 2026; reviewed 17 September 2026.