User interface and accessibility
Interface and display
Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.[1]
Transmogrification addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
For the later beta issue status, read Beta known issues; the earlier interview is retained as dated development context.
Lighting
Ion Hazzikostas explained that Forever's lighting changes include artists' work across the zones, alongside engine improvements; he highlighted torch- and lantern-lit patrols in Duskwood.[2]
For a helpful comparison, capture the same position, view direction, time of day, and display settings. Describe readability problems in concrete terms, such as a nameplate that becomes difficult to distinguish against the background. Do not infer frame rate or hardware requirements from promotional images.
A useful compatibility report
Record the Forever build, operating system, input device, and add-on version where relevant. Explain one task you attempted, the exact control or setting used, and the result. A screenshot of the menu plus a short sequence of steps is more useful than a broad “works” or “broken” label.
Evidence still needed
Actual menu paths for display and UI settings; Cooldown manager availability by Forever build; Controller targeting and menu navigation; Text scaling and readability examples; Add-on compatibility with exact versions
Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.
Related references
Transmogrification · Changes from Classic · Beginner guide
Beta-era addon guidance
Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.[3]
Sources
- ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.
- ↑ Mila Grish, Ion & Holly Interview at BlizzCon 2026, Warcraft Tavern, 14 September 2026. Press interview transcript edited for clarity; accessed 17 September 2026.
- ↑ Blizzard Entertainment, World of Warcraft Developer Q&A, 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.