User interface and accessibility
Interface and display
Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.[1]
Transmogrification addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
For the later beta issue status, read Beta known issues; the earlier interview is retained as dated development context.
The September 22 client reference records later official input-device changes. Its evidence should be read separately from the earlier interviews and any individual compatibility report.
Character statistics
Statistics explains how to open the reported beta pane, what kinds of counters it contains, and why a listed statistic does not establish feature availability.
Lighting
Ion Hazzikostas explained that Forever's lighting changes include artists' work across the zones, alongside engine improvements; he highlighted torch- and lantern-lit patrols in Duskwood.[2]
For a helpful comparison, capture the same position, view direction, time of day, and display settings. Describe readability problems in concrete terms, such as a nameplate that becomes difficult to distinguish against the background. Do not infer frame rate or hardware requirements from promotional images.
A useful compatibility report
Record the Forever build, operating system, input device, and add-on version where relevant. Explain one task you attempted, the exact control or setting used, and the result. A screenshot of the menu plus a short sequence of steps is more useful than a broad “works” or “broken” label.
Evidence still needed
Actual menu paths for display and UI settings; Cooldown manager availability by Forever build; Controller targeting and menu navigation; Text scaling and readability examples; Add-on compatibility with exact versions
Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.
Related references
Transmogrification · Changes from Classic · Beginner guide
Beta-era addon guidance
Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.[3]
Sources
- ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.
- ↑ Mila Grish, Ion & Holly Interview at BlizzCon 2026, Warcraft Tavern, 14 September 2026. Press interview transcript edited for clarity; accessed 17 September 2026.
- ↑ Blizzard Entertainment, World of Warcraft Developer Q&A, 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.