Rough Grinding Stone (item 3470)
Appearance
Named beta client record
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.
Rough Grinding Stone is listed in the cited Forever source as item record 3470.
Forever database · Browse items This page documents the beta client record. It does not establish current availability, a spawn location, or an acquisition method.
Recorded fields
| Field | Source value |
|---|---|
| Item ID | 3470 |
| Item level | 10 |
| Required level | 0 |
| Quality code | 1 |
| Inventory slot code | 0 |
| Item class | Trade Goods |
| Item subclass | Metal & Stone |
| Icon file ID | 135243 |
| Maximum stack (client) | 20 |
| Client buy price (copper) | 20 |
| Client sell price (copper) | 5 |
Crafting connections
- reagent in Runed Copper Bracers × 3
- reagent in Runed Copper Breastplate × 2
- reagent in Copper Battle Axe × 2
- reagent in Thick War Axe × 2
- created item in Rough Grinding Stone
- reagent in Copper Chain Vest × 2
- reagent in Runed Copper Gauntlets × 2
- reagent in Runed Copper Pants × 3
- reagent in Big Bronze Knife × 2
- reagent in Rough Bronze Boots × 6
- reagent in Silver Rod × 2
- reagent in Ironforge Chain × 2
- reagent in Ironforge Breastplate × 3
- reagent in Copper Dagger × 1
- reagent in Copper Claymore × 1
- reagent in Silver Skeleton Key × 1
- reagent in Veteran's Chain Shirt × 2
- reagent in Guard's Chain Shirt × 2
- reagent in Protector's Chain Shirt × 2
- reagent in Acolyte's Chain Shirt × 2
- reagent in Crusader's Chain Shirt × 2
- reagent in Veteran's Gloves × 4
- reagent in Guard's Gloves × 4
- reagent in Protector's Gloves × 4
- reagent in Acolyte's Gloves × 4
- reagent in Crusader's Gloves × 4
- reagent in Veteran's Chain Belt × 4
- reagent in Guard's Chain Belt × 4
- reagent in Protector's Chain Belt × 4
- reagent in Acolyte's Chain Belt × 4
- reagent in Crusader's Chain Belt × 4
- reagent in Brass Knuckles × 2
Evidence and limits
- Client prices do not identify a vendor. Item level and required level are stored client values.
- Damage, armor and stat bonuses are not calculated from raw allocation fields. Loot, vendor and quest availability require separate beta evidence.