Jump to content

Inferno (spell 1122)

From World of Warcraft Forever Wiki
Revision as of 06:58, 20 September 2026 by Maintenance script (talk | contribs) (Add sourced Forever database record; availability and build limits documented)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Named beta client record
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.

Inferno is listed in the cited Forever source as ability record 1122.

Forever database · Browse abilities This page documents the beta client record. It does not establish current availability, a spawn location, or an acquisition method.

Recorded fields

Field Source value
Spell ID 1122
Rank or subtext Summon
Skill-line associations Demonology
Icon file ID 136219
School mask (client) 32
Base cast time (milliseconds) 2000
Client range label Medium Range
Base duration (milliseconds) 15000

Earlier beta tooltip

The following attributed source text describes build 1.60.1.69876. The source renders values at level 60 without gear. It is not an in-game measurement at the learning level or verification of the later client behavior.

Warlock — Summon

Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors.

  • 100% of base mana · 30 yd range
  • 2 sec cast · 1 hour cooldown
  • Reagents: Infernal Stone
  • School: Shadow
  • Learning level listed by the source: 50
  • No special acquisition flag is supplied; this alone does not prove a trainer or current availability.

Attributed to Chris Baldwin / Talents Forever, adapted from its data export under CC BY 4.0. Game text belongs to Blizzard Entertainment.

Evidence and limits

  • Spell records include player, creature, item-effect and inherited spells. A skill-line association does not by itself establish how to learn a spell.
  • Base timing values can be modified in game. Unresolved tooltip formula tokens and internal learning-level columns are not presented as gameplay values.

Sources