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Seal of Fury (spell 20419)

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Revision as of 07:16, 20 September 2026 by Maintenance script (talk | contribs) (Add sourced Forever database record; availability and build limits documented)
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Named beta client record
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.

Seal of Fury is listed in the cited Forever source as ability record 20419.

Forever database · Browse abilities This page documents the beta client record. It does not establish current availability, a spawn location, or an acquisition method.

Recorded fields

Field Source value
Spell ID 20419
Rank or subtext Rank 4
Skill-line associations Protection
Icon file ID 135957
School mask (client) 2
Base cast time (milliseconds) 0
Client range label Self Only
Base duration (milliseconds) 30000

Related records

Earlier beta tooltip

The following attributed source text describes build 1.60.1.69876. The source renders values at level 60 without gear. It is not an in-game measurement at the learning level or verification of the later client behavior.

Paladin — Rank 4

Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 86 to 94 Holy damage to an enemy and taunts the target to attack you for 4 sec.

  • 120 Mana
  • Instant
  • School: Holy
  • Learning level listed by the source: 34
  • No special acquisition flag is supplied; this alone does not prove a trainer or current availability.

Attributed to Chris Baldwin / Talents Forever, adapted from its data export under CC BY 4.0. Game text belongs to Blizzard Entertainment.

Evidence and limits

  • Spell records include player, creature, item-effect and inherited spells. A skill-line association does not by itself establish how to learn a spell.
  • Base timing values can be modified in game. Unresolved tooltip formula tokens and internal learning-level columns are not presented as gameplay values.

Sources