User interface and accessibility
Interface and display
Josh Greenfield described a built-in damage meter and flexible UI customization. At that interview, a cooldown manager was planned, with beta availability still uncertain. Jeff Parrott said SD/HD character settings also affect other characters and NPCs.[1]
Transmogrification addresses appearance choices separately. When recording a display problem, include both appearance settings and character-model settings so contributors can reproduce what was visible.
For the later beta issue status, read Beta known issues; the earlier interview is retained as dated development context.
The September 22 client reference records later official input-device changes. Its evidence should be read separately from the earlier interviews and any individual compatibility report.
October 8 beta interface update
Class, racial and trinket cooldowns are supported; consumables await another patch. Gamepad action bar options moved into Edit Mode; layouts are saved per UI type.[2]
These developer-reported changes update the earlier interview context. A reported support addition does not establish that every tracking bug is resolved. Read Beta known issues before interpreting a test.
For the separate Skyborne visual roadmap, see Character models.
Character statistics
Statistics explains how to open the reported beta pane, what kinds of counters it contains, and why a listed statistic does not establish feature availability.
Lighting
Ion Hazzikostas explained that Forever's lighting changes include artists' work across the zones, alongside engine improvements; he highlighted torch- and lantern-lit patrols in Duskwood.[3]
For a helpful comparison, capture the same position, view direction, time of day, and display settings. Describe readability problems in concrete terms, such as a nameplate that becomes difficult to distinguish against the background. Do not infer frame rate or hardware requirements from promotional images.
A useful compatibility report
Record the Forever build, operating system, input device, and add-on version where relevant. Explain one task you attempted, the exact control or setting used, and the result. A screenshot of the menu plus a short sequence of steps is more useful than a broad “works” or “broken” label.
Evidence still needed
Actual menu paths for display and UI settings; Cooldown manager availability by Forever build; Controller targeting and menu navigation; Text scaling and readability examples; Add-on compatibility with exact versions
Record the Forever build, observation date, and a source or screenshot. Update the article and remove only the tasks your evidence resolves.
Related references
Transmogrification · Changes from Classic · Beginner guide
Beta-era addon guidance
Forever uses the modern addon API. Developers described built-in damage and cooldown tools; a swing timer was still prospective.[4]
Sources
- ↑ Robin Baird, Campsites, Horizontal Progression, and More, MMORPG.com, 15 September 2026. Interview with Josh Greenfield and Jeff Parrott; accessed 17 September 2026.
- ↑ Kaivax, October 8 notes; checked 9 October 2026.
- ↑ Mila Grish, Ion & Holly Interview at BlizzCon 2026, Warcraft Tavern, 14 September 2026. Press interview transcript edited for clarity; accessed 17 September 2026.
- ↑ Blizzard Entertainment, World of Warcraft Developer Q&A, 17 September 2026, Forever segment 1:20:17–1:22:11. Official captions reviewed 19 September 2026; captions may contain transcription errors.