Jade (item 1529)
Appearance
Named beta client record
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.
Source build: 1.60.1.69913. Source snapshot reviewed 20 September 2026.
Jade is listed in the cited Forever source as item record 1529.
Forever database · Browse items This page documents the beta client record. It does not establish current availability, a spawn location, or an acquisition method.
Recorded fields
| Field | Source value |
|---|---|
| Item ID | 1529 |
| Item level | 35 |
| Required level | 0 |
| Quality code | 2 |
| Inventory slot code | 0 |
| Item class | Trade Goods |
| Item subclass | Other |
| Icon file ID | 134134 |
| Maximum stack (client) | 20 |
| Client buy price (copper) | 2800 |
| Client sell price (copper) | 700 |
Crafting connections
- reagent in Jade Serpentblade × 2
- reagent in Frost Tiger Blade × 2
- reagent in Green Iron Hauberk × 2
- reagent in Golden Scale Cuirass × 2
- reagent in Gem-studded Leather Belt × 2
- reagent in Discombobulator Ray × 1
- reagent in Gnomish Cloaking Device × 2
- reagent in Accurate Scope × 1
- reagent in The Shatterer × 5
- reagent in Dreamweave Circlet × 1
- reagent in Green Lens × 3
- reagent in Gnomish Shrink Ray × 2
- reagent in Gnomish Battle Chicken × 2
- reagent in Ironfeather Shoulders × 2
- reagent in Ironfeather Breastplate × 1
- reagent in Officer's Boots × 4
- reagent in Officer's Gloves × 4
- reagent in Officer's Belt × 2
- reagent in Officer's Sabatons × 6
- reagent in Officer's Gauntlet × 4
- reagent in Officer's Waistguard × 10
- reagent in Officer's Pauldrons × 8
- reagent in Officer's Wristguards × 6
- reagent in Mithril Claws × 1
- reagent in Ironfeather Leggings × 4
- reagent in Prowler's Leather Waistguard × 8
- reagent in Prowler's Leather Gauntlets × 4
- reagent in Prowler's Leather Boots × 6
- reagent in Prowler's Leather Bracers × 4
- reagent in Prowler's Leather Shoulder × 3
- reagent in Prowler's Leather Shoes × 2
- reagent in Prowler's Leather Gloves × 2
- reagent in Prowler's Leather Belt × 1
Evidence and limits
- Client prices do not identify a vendor. Item level and required level are stored client values.
- Damage, armor and stat bonuses are not calculated from raw allocation fields. Loot, vendor and quest availability require separate beta evidence.